AlphaGo Zero (2017)
DeepMind built a Go system that learned from self-play alone, with no human game records, and it beat the earlier AlphaGo that had defeated Lee Sedol 100 games to 0.
Demonstrated that imitating human play was a ceiling, not a starting advantage.
Self-play and reinforcement learning became the default approach for game-playing systems.
Apple makes the same argument about recorded taps. Supervised training on static trajectories plateaus; step-level reward lets a model recover when the screen does something unexpected.
